Research Engineer bridging Computer Vision, Machine Learning and real-time 3D.
Experience#
Research Associate
Jan 2024 – Nov 2025
Institute for Applied AI – Hochschule der Medien, Stuttgart
Applied AI research in collaboration with industry partners: evaluating models, building prototypes.
- MotionLab — Text-to-motion and in-betweening toolset with a distributed inference pipeline, desktop app, and plugins for Maya and Godot. Released as open source after the Kollani project.
- XPerto — Voice bot representing a domain expert in meetings, with multi-user turn detection and contextual awareness. Led architecture and implementation.
- Microstore — Event-driven microservices exploring architecture decisions as context engineering for coding agents (IKID project).
PythonPyTorchFastAPINumPyPostgreSQLKafkaDockerBlenderGodotResearch Assistant
Mar 2023 – Nov 2023
Fraunhofer IPA, Stuttgart
Computer vision for visual inspection: data acquisition, model training, and evaluation.
- Tooth Classifier — EfficientDet-based CNN classifying jaw positions of dental prostheses at >98% precision, trained on a custom dataset.
- Synthetic Data — Automated Blender pipeline for generating photorealistic, physically plausible synthetic training data.
PythonPyTorchOpenCVOpen3DNumPyPandasRay TuneBlenderJunior Pipeline Developer
May 2020 – Feb 2023
Accenture Song (formerly Mackevision), Stuttgart
Scrum team building CAD database systems for digital twins and configurators (Porsche, BMW).
- Datahub — Plugins for database and 3D data interactions in 3ds Max and Unreal Engine.
- Code Migration — Migrated a legacy MaxScript codebase to Python; improved performance and maintainability.
PythonPySideMySQLArangoDB3ds MaxUnreal EngineScrum
Education#
M.Eng. – Audiovisual Media
Sep 2021 – Dec 2023
Hochschule der Medien, Stuttgart · Grade 1.1
Specialisation in computer graphics and computer vision. Thesis: annotation-free 6D object pose estimation using cross-modal knowledge distillation and synthetic data. Grade 1.0.
Computer VisionMachine LearningPythonC++B.Eng. – Audiovisual Media
Mar 2016 – Feb 2020
Hochschule der Medien, Stuttgart · Grade 1.3
Specialisation in computer animation. Semester abroad at Leeds Beckett University (UK). Thesis: stylized rendering techniques from Spider-Man: Into the Spider-Verse, implemented as custom HLSL shaders in Maya.
Computer AnimationMayaPythonC++
